研究業績
Publications
ヒューマンコンピュータインタラクション、計算機光学、音響浮揚、AIアクセシビリティ、メディアアートを横断する査読論文・国際会議・プレプリントのアーカイブ。
A comprehensive archive of peer-reviewed papers, conference proceedings, and preprints from the Digital Nature Group spanning HCI, computational optics, acoustic levitation, AI accessibility, and media art.
Year年度–
Refereed Journal Papers査読付き学術論文
42 papers42件1.
2.
“An exploration in digital techniques to read Ainu textile patterns.” Journal of Cultural Heritage Management and Sustainable Development, 2025. [DOI] [1 citation]
3.
“Conditional neural holography: a distance-adaptive CGH generator.” Optics Express, 2025. [DOI] [4 citations]
4.
“Design and evaluation of a voltage-controlled current source for galvanic vestibular stimulation research.” HardwareX, 2025. [DOI] [1 citation]
5.
6.
7.
“Discipline Together with the Self in Kendo: Exploring 'Qi' through Mixed Reality and Autoethnography.” Proceedings of the ACM on Computer Graphics and Interactive Techniques, 2025. [DOI]
8.
9.
“Generative artificial intelligence-guided user studies: an application for air taxi services.” Behaviour & Information Technology, 2025. [2 citations]
10.
“Spatial Sound Modulation through Manual Reconfiguration of Phased Plate.” Applied Physics Letters, 2025. [DOI] [1 citation]
11.
“Taste Augmentation of Wine by Artificial Climate Room.” Augmented Human Research, 2025. [4 citations]
12.
“A digital twin approach for experimental acoustic hologram optimization.” Communications Engineering, 2024. [DOI] [8 citations]
13.
“A systematic review of digital transformation technologies in museum exhibition.” Computers in Human Behavior, 2024. [DOI] [65 citations]
14.
“Analysis of posture, gait, and lumbar burden during pregnancy simulation jacket wearing.” Journal of Nursing Science and Engineering, 2024.
15.
“Floating on the Boundary: Perceptions of Reality in a Half-Digital Half-Physical Bunny.” Proceedings of the ACM on Computer Graphics and Interactive Techniques, 2024.
16.
“HaptStarter: Designing haptic stimulus start system for deaf and hard of hearing sprinters.” International Journal of Human-Computer Studies, 2024. [1 citation]
17.
“Objective evaluation of gaze location patterns during cystoscopy and AI-assisted lesion detection.” Journal of Endourology, 2024. [DOI] [2 citations]
18.
“A bibliometric analysis of immersive technology in museum exhibitions: exploring user experience.” Frontiers in Virtual Reality, 2023. [DOI] [75 citations]
19.
20.
“Microfluidic platform using focused ultrasound passing through hydrophobic meshes with jump availability.” PNAS NEXUS, 2023. [DOI] [20 citations]
21.
22.
“YouTube Itak: a description of Ainu-related videos.” Humanities & Social Sciences Communications, 2023. [DOI] [2 citations]
23.
“Customizable text-based visual content creation.” Artificial Intelligence, 2022.
24.
“Psychological distance and user engagement with online exhibitions.” Frontiers in Psychology, 2022. [DOI] [5 citations]
25.
“Acoustic hologram optimisation using automatic differentiation.” Scientific Reports, 2021. [DOI] [67 citations]
26.
“Automatic differentiation approach for acoustic holograms: Performance and potential applications.” Journal of the Acoustical Society of America, 2021. [1 citation]
27.
“Reflective acoustic metamaterial for dynamic axial sub-wavelength field control.” Journal of the Acoustical Society of America, 2021.
28.
“Target acoustic field and transducer state optimization using Diff-PAT.” AIP Advances, 2021. [6 citations]
29.
30.
“Demo hour (Interactions).” ACM Interactions, 2017. [1 citation]
31.
32.
“Fairy Lights in Femtoseconds: Aerial and Volumetric Graphics Rendered by Focused Femtosecond Laser Combined with Computational Holographic Fields.” ACM Transactions on Graphics, 2016. [DOI] [99 citations]
33.
“SuperHuman Sports: Applying Human Augmentation to Physical Exercise.” IEEE Pervasive Computing, 2016.
34.
“Looking glass time.” Leonardo (MIT Press), 2014.
35.
“Pixie Dust: Graphics Generated by Levitated and Animated Objects in Computational Acoustic-Potential Field.” ACM Transactions on Graphics (SIGGRAPH 2014), 2014. [DOI] [206 citations]
36.
“The Colloidal Metamorphosis: Time Division Multiplexing of Cross-Sectional Colloidal Display.” IEEE Computer Graphics and Applications, 2014. [3 citations]
37.
38.
“Three-dimensional Mid-air Acoustic Manipulation by Ultrasonic Phased Arrays.” PLOS ONE, 2014. [DOI] [arXiv] [163 citations]
39.
“Three-dimensional Noncontact Manipulation by Opposed Ultrasonic Phased Arrays.” Japanese Journal of Applied Physics, 2014. [91 citations]
40.
“Colloidal Display: Reflection-Controlled Display Using Transparent Thin Film.” Transactions of the Virtual Reality Society of Japan, 2013.
41.
“Science Communication Digital Content: Experimental Application of AISAS Theory.” Journal of Library, Information and Media Studies, 2012.
42.
“Visible Electricity Device.” Transactions of the Virtual Reality Society of Japan, 2010. [5 citations]
Refereed Conference Papers査読付き国際会議論文
97 papers97件1.
2.
3.
“A Comparative Evaluation of GenAI-Assisted Tactile Graphics from the Perspective of Totally Blind Professionals in Tactile Graphic Supervision.” ASSETS 2025, 2025.
4.
“Drawing Space with Rain: The Umbrella as a Flow Interface.” NIME 2025, 2025.
5.
“Instant Skinned Gaussian Avatars for Web, Mobile and VR Applications.” SUI 2025, 2025. [1 citation]
6.
“Mirrored Billboards for Safe and Format-Agnostic Asset Sharing in Social Public Metaverses.” VRST 2025, 2025.
7.
“See-Through Face Display for DHH People: Enhancing Gaze Awareness in Remote Sign Language Conversations with Camera-Behind Displays.” ETRA 2025, 2025.
8.
“Vestibular Stimulation Enhances Hand Redirection.” UIST 2025, 2025.
9.
“Can AI Generated Ambrotype Chain the Aura of Alternative Process?.” SIGGRAPH Asia 2024 Art Papers, 2024.
10.
11.
“HIFU Embossment of Acrylic Sheets.” CHI 2024, 2024. [2 citations]
12.
“Low Vision Boxing: Participatory Design of Adaptive Kickboxing Experiences with Low Vision Person.” ASSETS 2024, 2024. [DOI] [1 citation]
13.
“See-Through Face Display: Enabling Gaze Communication for Any Face - Human or AI.” SIGGRAPH Asia 2024 Technical Communications, 2024. [1 citation]
14.
“Alternative Photographic Processes Reimagined: The Role of Digital Technology in Revitalizing Classic Printing Techniques.” SIGGRAPH Asia 2023 Art Papers, 2023. [DOI]
15.
“Lottery and Sprint: Generate a Board Game with Design Sprint Method on AutoGPT.” CHI PLAY 2023 Companion, 2023. [9 citations]
16.
“Computational Alternative Photographic Process toward Sustainable Printing.” SIGGRAPH Asia 2022 Technical Communications, 2022. [DOI] [2 citations]
17.
“Designing Gestures for Digital Musical Instruments: Gesture Elicitation Study with Deaf and Hard of Hearing People.” ASSETS 2022, 2022. [DOI] [5 citations]
18.
“Dynamic control of acoustically levitated particle using reflective acoustic metamaterial.” IEEE International Ultrasonics Symposium, 2022.
19.
20.
“Immersive Real World through Deep Billboards.” SIGGRAPH 2022, 2022. [3 citations]
21.
“Multiplex acoustic holography using differentiable optimisation.” International Congress on Acoustics (ICA), 2022.
22.
“Photographic Lighting Design with Photographer-in-the-Loop Bayesian Optimization.” UIST 2022, 2022. [15 citations]
23.
24.
25.
26.
“BunCho: AI Supported Story Co-Creation via Unsupervised Multitask Learning to Increase Writers' Creativity in Japanese.” CHI Extended Abstracts 2021, 2021. [77 citations]
27.
“Creative Immersive AI: Emerging Challenges and Opportunities forCreative Applications of AI in Immersive Media..” CHI Extended Abstracts, 2021. [DOI]
28.
29.
“Interactive Eye Aberration Correction for Holographic Near-Eye Display.” Augmented Humans Conference 2021, 2021. [7 citations]
30.
“See-Through Captions: Real-Time Captioning on Transparent Display for Deaf and Hard-of-Hearing People.” ASSETS 2021, 2021. [8 citations]
31.
“Smartphone Drum: Gesture-based Digital Musical Instruments Application for Deaf and Hard of Hearing People.” SUI 2021, 2021. [6 citations]
32.
“Word Cloud for Meeting: A Visualization System for DHH People in Online Meetings.” ASSETS 2021, 2021. [15 citations]
33.
“A Preliminary Study on Understanding Voice-only Online Meetings Using Emoji-based Captioning for Deaf or Hard of Hearing Users.” ASSETS 2020, 2020. [15 citations]
34.
“Augmented taste of wine by artificial climate room: Influence of temperature and humidity on taste evaluation.” Augmented Human 2019, 2019. [4 citations]
35.
“GANs-based Clothes Design: Pattern Maker Is All You Need to Design Clothing.” Augmented Human 2019, 2019. [37 citations]
36.
“Let Your World Open: CAVE-based Visualization Methods of Public Virtual Reality towards a Shareable VR Experience.” Augmented Human 2019, 2019. [27 citations]
37.
38.
“Air Mounted Eyepiece: Optical See-Through HMD Design with Aerial Optical Functions.” Augmented Human 2018, 2018. [21 citations]
39.
“Coded Skeleton: Shape Changing User Interface with Mechanical Metamaterial.” SIGGRAPH Asia 2018 Technical Briefs, 2018. [3 citations]
40.
“DeepWear: a Case Study of Collaborative Design between Human and Artificial Intelligence.” TEI 2018, 2018. [27 citations]
41.
“Distributed Metaverse: Creating Decentralized Blockchain-based Model for Peer-to-peer Sharing of Virtual Spaces for Mixed Reality Applications.” Augmented Human 2018, 2018. [81 citations]
42.
“EXController: enhancing interaction capability for VR handheld controllers using real-time vision sensing.” VRST 2018, 2018. [2 citations]
43.
“Eholo glass: electroholography glass, a lensless approach to holographic augmented reality near-eye display.” SIGGRAPH Asia 2018 Technical Briefs, 2018. [2 citations]
44.
“Eholo glass: electroholography glass. a lensless approach to holographic augmented reality near-eye display..” SIGGRAPH Asia Technical Briefs, 2018. [DOI]
45.
“Exo-Balancer: Design Method of Personalized Stabilizers for Shooting Actions.” Augmented Human 2018, 2018.
46.
“ReactSpace: Spatial-Aware User Interactions for Collocated Social Live Streaming Experiences.” IEEE SMC 2018, 2018. [1 citation]
47.
“Telewheelchair: the Remote Controllable Electric Wheelchair System combined Human and Machine Intelligence.” Augmented Human 2018, 2018. [20 citations]
48.
49.
“Bubble Clouds: 3D Display Composed of Soap Bubble Cluster.” ICEC 2017 (LNCS), 2017. [1 citation]
50.
“Cross-field haptics: Multiple direction haptics combined with magnetic and electrostatic fields.” IEEE World Haptics Conference 2017, 2017. [7 citations]
51.
“Demonstration of the unphotogenic light: protection from secret photography by small cameras..” SIGGRAPH ASIA Emerging Technologies, 2017. [DOI]
52.
“Design method for gushed light field: aerosol-based aerial and instant display.” Augmented Human 2017, 2017. [7 citations]
53.
“Haptic marionette: wrist control technology combined with electrical muscle stimulation and hanger reflex..” SIGGRAPH ASIA (Posters), 2017. [DOI]
54.
“Holographic Whisper: Rendering Audible Sound Spots in Three-dimensional Space by Focusing Ultrasonic Waves.” CHI 2017, 2017. [39 citations]
55.
“Leaked light field from everyday material: designing material property remained light-field display.” Augmented Human 2017, 2017. [1 citation]
56.
“Light field blender: Designing optics and rendering methods for see-through and aerial near-eye display.” SIGGRAPH Asia 2017 Technical Briefs, 2017. [12 citations]
57.
“Optimized HMD System for Underwater VR Experience.” ACE 2017 / SIGGRAPH 2017 Posters, 2017. [16 citations]
58.
“Sonoliards: Rendering Audible Sound Spots by Reflecting the Ultrasound Beams..” UIST (Adjunct Volume), 2017. [DOI]
59.
“Spring-pen: reproduction of any softness with the 3D printed spring..” SIGGRAPH ASIA (Posters), 2017. [DOI]
60.
“Stimulated percussions: method to control human for learning music by using electrical muscle stimulation.” Augmented Human 2017, 2017. [45 citations]
61.
“Telewheelchair: a demonstration of the intelligent electric wheelchair system towards human-machine..” SIGGRAPH ASIA Emerging Technologies, 2017. [DOI]
62.
“Ultrasonic Cuisine: Proposal of Ultrasonic Non-contact Stirring Methods..” UIST (Adjunct Volume), 2017. [DOI]
63.
“You as a Puppet: Evaluation of Telepresence User Interface for Puppetry.” UIST 2017, 2017. [35 citations]
64.
“Aerial interaction with femtosecond laser induced plasma..” SIGGRAPH ASIA Virtual Reality meets Physical Reality, 2016. [DOI]
66.
“Coded skeleton: programmable bodies for shape changing user interfaces..” SIGGRAPH Posters, 2016. [DOI]
67.
“Coded skeleton: programmable deformation behaviour for shape changing interfaces..” SIGGRAPH ASIA Emerging Technologies, 2016. [DOI]
68.
“Cross-Field Aerial Haptics: Rendering Haptic Feedback in Air with Light and Acoustic Fields.” CHI 2016, 2016. [DOI] [37 citations]
69.
“Cross-field haptics: push-pull haptics combined with magnetic and electrostatic fields..” SIGGRAPH Posters, 2016. [DOI]
70.
“Cross-field haptics: tactile device combined with magnetic and electrostatic fields for push-pull haptics..” SIGGRAPH ASIA Emerging Technologies, 2016. [DOI]
71.
72.
“Graphical manipulation of human's walking direction with visual illusion..” SIGGRAPH Emerging Technologies, 2016. [DOI]
73.
“Gushed Diffusers: Design Method for Liquid-based Light-Field Displays.” UIST 2016, 2016. [5 citations]
74.
“Gushed Diffusers: Fast-moving, Floating, and Lightweight Midair Display..” UIST (Adjunct Volume), 2016. [DOI]
75.
“Gushed light field: design method for aerosol-based fog display..” SIGGRAPH ASIA Emerging Technologies, 2016. [DOI]
77.
“Levitrope: Installation rendering mid-air images by levitation.” SIGGRAPH 2016 Art Gallery, 2016.
78.
“Optical Marionette: Graphical Manipulation of Human's Walking Direction.” UIST 2016, 2016. [22 citations]
79.
“Pixels Toward Pixies: Post-Multimedia Interactions.” SID Symposium Digest of Technical Papers, 2016. [1 citation]
80.
81.
“Syringe-worked mermaid: computational fabrication and stabilization method for cartesian diver..” SIGGRAPH Asia Posters, 2016. [DOI]
82.
83.
“Yadori: mask-type user interface for manipulation of puppets..” SIGGRAPH Emerging Technologies, 2016. [DOI]
84.
“Between Smoothness and Stickiness.” IEEE World Haptics Conference 2015, 2015.
85.
“Diminished Haptics: Towards Digital Transformation of Real World Textures.” EuroHaptics / World Haptics Conference 2014, 2014. [27 citations]
86.
87.
“Fairy Lights in Femtoseconds (SIGGRAPH 2014 Art Gallery).” SIGGRAPH 2014 Art Gallery, 2014. [93 citations]
88.
“Pixie Dust (SIGGRAPH 2014 Art Gallery).” SIGGRAPH 2014 Art Gallery, 2014. [3 citations]
89.
90.
91.
“Theory and Application of the Colloidal Display: Programmable Bubble Screen for Computer Entertainment..” Advances in Computer Entertainment, 2013. [DOI]
92.
93.
94.
95.
96.
“The cyclone display: rotation, reflection, flicker and recognition combined to the pixels..” SIGGRAPH Emerging Technologies, 2011. [DOI]
97.
Posters, Demos & Emerging Technologiesポスター・デモ・新技術
51 papers51件1.
“Distance-adaptive unsupervised CNN model for computer-generated holography.” SIGGRAPH 2024 Posters, 2024. [DOI]
2.
“Documentary Film of Low Vision Boxing: Collaborative Design of Adaptive Kickboxing Experiences.” CHI Extended Abstracts 2024, 2024. [2 citations]
3.
“Dynamic Acousto-Caustics in Dual-Optimized Holographic Fields.” SIGGRAPH 2024 Emerging Technologies, 2024. [1 citation]
4.
“EMSJUMP: Electrical Muscle Stimulation as a Wearable Training Tool for Take-off Phase of Ski Jumping.” SIGGRAPH 2024 Posters, 2024. [DOI]
5.
“Crossed half-silvered Mirror Array: Fabrication and Evaluation of a See-Through Capable DIY Crossed Mirror Array.” SIGGRAPH 2023 Posters, 2023. [1 citation]
6.
“ExudedVestibule: Enhancing Mid-air Haptics through Galvanic Vestibular Stimulation.” SIGGRAPH 2023 Posters, 2023. [1 citation]
7.
“Give Life Back to Alternative Process: Exploring Handmade Photographic Printing Experiments towards Digital Nature Ecosystem.” SIGGRAPH 2023 Labs, 2023. [1 citation]
8.
“Text to Haptics: Method and Case Studies of Designing Tactile Graphics for Inclusive Tactile Picture Books by Digital Fabrication and Generative AI.” SIGGRAPH 2023 Labs, 2023. [6 citations]
9.
“Ultrasonic Embossment of Acrylic Sheets with Transparency Control.” SIGGRAPH 2023 Labs, 2023. [3 citations]
10.
“Calmbots: Exploring Possibilities of Multiple Insects with On-hand Devices and Flexible Controls as Creation Interfaces.” CHI Extended Abstracts 2022, 2022. [4 citations]
11.
“Computer Generated Hologram Optimization for Lens Aberration.” SIGGRAPH Asia 2022 Posters, 2022. [DOI] [1 citation]
12.
“Kuchibashi: 3D-Printed Tweezers Bioinspired by the New Caledonian Crow's Beak.” SIGGRAPH 2022 Posters, 2022.
13.
“Goshuin 2.0: Construction of the World's Largest Goshuin Dataset and Automatic Generation System.” SIGGRAPH 2021 Posters, 2021.
14.
“TeraFoils: Design and Rapid Fabrication Techniques for Binary Holographic Structures in the Terahertz Region.” SIGGRAPH 2021 Posters, 2021.
15.
“A design for optical cloaking display.” SIGGRAPH 2019 Emerging Technologies, 2019.
16.
“Fundus imaging using DCRA toward large eyebox.” SIGGRAPH Asia 2019 Posters, 2019.
17.
“BOLCOF: base optimization for middle layer completion of 3D-printed objects without failure.” SIGGRAPH 2018 Posters, 2018.
18.
“Building a Feedback Loop Between EMS and Percussion Learning.” SIGGRAPH 2018 Studio, 2018. [18 citations]
19.
“Design method of digitally fabricated spring glass pen.” SIGGRAPH 2018 Posters, 2018. [1 citation]
20.
“Make your own retinal projector: retinal near-eye displays via metamaterials.” SIGGRAPH 2018 Emerging Technologies, 2018. [8 citations]
21.
“Novel structure using quasirigid folding of voxel in Ron Resch pattern.” SIGGRAPH Asia 2018 Posters, 2018.
22.
“Retinal HDR: HDR image projection method onto retina.” SIGGRAPH Asia 2018 Posters, 2018. [2 citations]
23.
“ReverseCAVE: CAVE-based Visualization Methods of Public VR Towards Shareable VR Experience.” CHI Extended Abstracts 2018, 2018. [7 citations]
24.
“Solar projector.” SIGGRAPH 2018 Posters, 2018.
25.
“Spotility: Crowdsourced Telepresence for Social and Collaborative Experiences in Mobile Mixed Reality.” CSCW 2018 Companion, 2018. [5 citations]
26.
“Trans-scale Playground: An Immersive Visual Telexistence System for Human Adaptation.” UIST 2018 Adjunct, 2018. [2 citations]
27.
“Transmissive mirror device based near-eye displays with wide field of view.” SIGGRAPH 2018 Emerging Technologies, 2018. [3 citations]
28.
“DeepHolo: Recognizing 3D Objects using a Binary-weighted Computer-Generated Hologram.” SIGGRAPH Asia 2017 Posters, 2017. [4 citations]
29.
“Digital fabrication and manipulation method for underwater display and entertainment.” SIGGRAPH 2017 Posters, 2017. [3 citations]
30.
“Gushed Light Field: Video Showcase of Aerosol-Based Fog Display.” CHI Extended Abstracts 2017, 2017. [2 citations]
31.
“LeviFab: stabilization and manipulation of digitally fabricated objects for superconductive levitation.” SIGGRAPH 2017 Studio / Posters, 2017. [1 citation]
32.
“Materialization of motions: tangible representation of dance movements for learning and archiving.” SIGGRAPH 2017 Studio, 2017. [1 citation]
33.
“Morpho sculptures: digital fabrication methods of engraving flat materials into shape changing user interfaces.” SIGGRAPH 2017 Posters, 2017. [1 citation]
34.
“Optimized HMD system for underwater VR experience (SIGGRAPH 2017 Poster).” SIGGRAPH 2017 Posters, 2017. [16 citations]
35.
“Phantom Whisper (SIGGRAPH 2017 VR Village).” SIGGRAPH 2017 VR Village, 2017.
36.
“ReverseCAVE: providing reverse perspectives for sharing VR experience.” SIGGRAPH 2017 Posters, 2017. [21 citations]
37.
“Silk Fabricator: Using Silkworms as 3D Printers.” SIGGRAPH Asia 2017 Posters, 2017. [7 citations]
38.
“Sonoliards: Rendering audible sound spots by cascade arrangement of parametric array speakers.” UIST 2017 Adjunct, 2017. [4 citations]
39.
“Sonovortex: rendering multi-resolution aerial haptics by aerodynamic vortex and focused ultrasound.” SIGGRAPH 2017 Posters, 2017. [5 citations]
40.
“Telewheelchair: The intelligent electric wheelchair system towards human-machine combined environmental supports.” SIGGRAPH 2017 Posters, 2017. [4 citations]
41.
“Unphotogenic light: high-speed projection method to prevent secret photography by small cameras.” SIGGRAPH 2017 Posters / SIGGRAPH Asia 2017 E-Tech, 2017. [1 citation]
42.
“Zoetrograph (SIGGRAPH 2017 Studio).” SIGGRAPH 2017 Studio, 2017.
43.
“Cross-field haptics: Tactile device combining haptic and light fields.” SIGGRAPH Asia 2016 Emerging Technologies, 2016. [6 citations]
44.
“Graphical Manipulation of Human's Walking Direction.” SIGGRAPH 2016 Emerging Technologies, 2016. [22 citations]
45.
“Yadori: Mask-type user interface for manipulation of remote vehicles.” SIGGRAPH 2016 Emerging Technologies, 2016. [5 citations]
46.
“Fairy Lights in Femtoseconds.” SIGGRAPH 2015 Emerging Technologies, 2015. [93 citations]
47.
“Fairy Lights in Femtoseconds (Poster).” SIGGRAPH 2015 Posters, 2015. [93 citations]
48.
“Reflective, Deformable, Colloidal Display: a waterfall-based colloidal membrane using focused ultrasonic waves.” SIGGRAPH 2014 Posters, 2014. [4 citations]
49.
“Three-dimensional Mid-air Acoustic Manipulation (SIGGRAPH 2014 E-Tech).” SIGGRAPH 2014 Emerging Technologies, 2014. [9 citations]
50.
“A Colloidal Display (SIGGRAPH 2012 Emerging Technologies).” SIGGRAPH 2012 Emerging Technologies, 2012. [12 citations]
51.
“A Colloidal Display: Membrane Screen that Combines Transparency, BRDF and 3D Volume.” ACM SIGGRAPH 2012 Talks/Posters, 2012. [DOI] [12 citations]
Domestic Papers & Preprints国内論文・プレプリント
73 papers73件1.
2.
“AnimeGaze: Real-Time Mutual Gaze Synthesis for Anime-Style Avatars in Physical Environments via Behind-Display Camera.” arXiv, 2025. [arXiv]
3.
“Digital Nature Revisited: A Ten-Year Synthesis of Art, Technology, and the Evolution of 'Nature'.” arXiv, 2025.
4.
5.
6.
“From Geometry to Culture: An Iterative VLM Layout Framework for Placing Objects in Complex 3D Scene Contexts.” arXiv, 2025. [arXiv]
7.
“Insect-Computer Hybrid Speaker: Speaker using Chirp of the Cicada Controlled by Electrical Muscle Stimulation.” arXiv, 2025. [arXiv]
8.
“Knowing Ourselves Through Others: Reflecting with AI in Digital Human Debates.” arXiv, 2025.
9.
“Photographic Conviviality: A Synchronic and Symbiotic Photographic Experience through a Body Paint Workshop.” arXiv, 2025. [arXiv]
10.
“Suzume-chan: Your Personal Navigator as an Embodied Information Hub.” arXiv, 2025.
11.
12.
“Expanding Horizons in HCI Research Through LLM-Driven Qualitative Analysis.” arXiv, 2024. [2 citations]
14.
“See-Through Face Display: Mutual Gaze Communication in Remote Conversations with Transparent Display.” arXiv, 2024.
15.
“iwasemi RC alpha: Acoustic metamaterial noise reduction.” CES Innovation Award 2024, 2024.
16.
“A Comparison of Digital Libraries for the Visually Impaired in the United States and Japan.” HCII 2023 (LNCS), 2023. [2 citations]
17.
“A Preliminary Study on Eye Contact Framework Toward Improving Gaze Awareness in Video Conferences.” HCII 2023 (LNCS), 2023.
18.
“Acoustic Technologies for Particle and Droplet Manipulation.” Acoustic Technologies in Biology and Medicine (Wiley), 2023.
19.
“Acoustic Technologies in Biology and Medicine.” John Wiley & Sons (Book), 2023.
20.
“Acoustic Technologies in Biology and Medicine (Book Chapter).” John Wiley & Sons, 2023.
21.
“Dance Generation by Sound Symbolic Words.” arXiv, 2023. [1 citation]
22.
“Live Demonstration: Event-based Visual Microphone.” CVPR 2023 Workshops, 2023. [5 citations]
23.
“SHITARA: Sending Haptic Induced Touchable Alarm by Ring-shaped Air vortex.” arXiv, 2023. [1 citation]
24.
“SonoRepro: Focused ultrasound scalp care device.” CES Innovation Award 2023, 2023.
25.
“Towards Digital Nature: Bridging the Gap between Turing Machine Objects and Linguistic Objects in LLMMs.” arXiv, 2023. [2 citations]
27.
“Calmbots: Exploring Madagascar Cockroaches as Living Ubiquitous Interfaces.” HCII 2022 (LNCS), 2022. [3 citations]
28.
“Customizable Text-to-Image Modeling by Contrastive Learning on Adjustable Word-Visual Pairs.” HCII 2022 (LNCS), 2022. [1 citation]
29.
“Dance Through Visual Media: The Influence of COVID-19 on Dance Artists.” HCII 2022 (LNCS), 2022. [2 citations]
30.
“Deep Billboards towards Lossless Real2Sim in Virtual Reality.” arXiv, 2022. [1 citation]
31.
“Designing AI-Support VR by Self-supervised and Initiative Selective Supports.” HCII 2022 (LNCS), 2022.
32.
“Development and Evaluation of Systems to Enjoy a Wedding Reception for People with Low Vision.” HCII 2022 (LNCS), 2022.
33.
“EMS-Supported Throwing: Preliminary Investigation on EMS-Supported Training of Movement Form.” HCII 2022 (LNCS), 2022. [4 citations]
34.
“Electroencephalography and Self-assessment Evaluation of Engagement with Online Exhibitions.” HCII 2022 (LNCS), 2022. [5 citations]
35.
“How See the Colorful Scenery?: The Color-Centered Descriptive Text Generation for the Visually Impaired in Japan.” HCII 2022 (LNCS), 2022.
36.
“Indoor Auto-Navigate System for Electric Wheelchairs in a Nursing Home.” HCII 2022 (LNCS), 2022. [3 citations]
37.
“Rendering Personalized Real-Time Expressions While Speaking Under a Mask.” HCII 2022 (LNCS), 2022.
38.
“Retinal Viewfinder: Preliminary Study of Retinal Projection-Based Electric Viewfinder for Camera Devices.” HCII 2022 (LNCS), 2022.
39.
“See-Through Captions in a Museum Guided Tour for DHH People.” ICCHP-AAATE 2022 (LNCS), 2022. [DOI] [6 citations]
40.
“Simulation Object Edge Haptic Feedback in Virtual Reality Based on Dielectric Elastomer.” HCII 2022 (LNCS), 2022. [1 citation]
41.
“Transformation of Plants into Polka Dot Arts: Kusama Yayoi as an Inspiration for Deep Learning.” HCII 2022 (LNCS), 2022. [2 citations]
42.
“Visualizing the Electroencephalography Signal Discrepancy When Maintaining Social Distancing.” HCII 2022 (LNCS), 2022. [1 citation]
43.
“A Case Study of Augmented Physical Interface by Foot Access with 3D Printed Attachment.” HCII 2021 (LNCS), 2021. [1 citation]
44.
“A Customized VR Rendering with Neural-Network Generated Frames for Reducing VR Dizziness.” HCII 2021 (LNCS), 2021.
45.
“A Preliminary Study for Identification of Additive Manufactured Objects with Transmitted Images.” HCII 2021 (LNCS), 2021. [2 citations]
46.
“Auditory-Centered Vocal Feedback System Using Solmization for Training Absolute Pitch Without GUI.” INTERACT 2021 (LNCS), 2021.
47.
“Blind-Badminton: A Working Prototype to Recognize Position of Flying Object for Visually Impaired Users.” HCII 2021 (LNCS), 2021. [5 citations]
48.
“Choreography Composed by Deep Learning.” HCII 2021 (LNCS), 2021.
49.
“Creative Immersive AI: Emerging Challenges and Opportunities for Creative Applications of AI in Immersive Media.” CHI Extended Abstracts 2021, 2021. [4 citations]
50.
“Development of a Telepresence System Using a Robot Controlled by Mobile Devices.” HCII 2021 (LNCS), 2021. [1 citation]
51.
“Discussion of Intelligent Electric Wheelchairs for Caregivers and Care Recipients.” HCII 2021 (LNCS), 2021. [1 citation]
52.
“EmojiCam: Emoji-Assisted Video Communication System Leveraging Facial Expressions.” HCII 2021 (LNCS), 2021. [6 citations]
53.
“Immersive Inclusivity at CHI: Design and Creation of Inclusive User Interactions Through Immersive Media.” CHI Extended Abstracts 2021, 2021. [5 citations]
54.
“Interaction with Objects and Humans Based on Visualized Flow Using a Background-Oriented Schlieren Method.” HCII 2021 (LNCS), 2021.
55.
“NonVisual Art: Visual impairment as experience in artworks.” HCII 2021 (LNCS), 2021.
56.
“Personalized Navigation that Links Speaker's Ambiguous Descriptions to Indoor Objects for Low Vision People.” HCII 2021 (LNCS), 2021. [3 citations]
57.
“Printed Absorbent: Inner Fluid Design with 3D Printed Object.” HCII 2021 (LNCS), 2021.
58.
“VaxNeRF: Revisiting the Classic for Voxel-Accelerated Neural Radiance Field.” arXiv, 2021. [21 citations]
59.
“Collaborative Learning & Co-Creation in XR.” CHI Extended Abstracts 2020, 2020. [13 citations]
60.
“AR Cooking: Comparing Display Methods for the Instructions of Cookwares on AR Goggles.” HCII 2019 (LNCS), 2019. [9 citations]
61.
“Design Method of 3D-Printable Ergonomically Personalized Stabilizer.” HCII 2019 (LNCS), 2019.
62.
“Glass-Beads Display: Evaluation for Aerial Graphics Rendered by Retro-Reflective Particles.” HCII 2019 (CCIS), 2019. [2 citations]
63.
“LipSpeaker: Helping Acquired Voice Disorders People Speak Again.” HCII 2019 (LNCS), 2019. [2 citations]
64.
“Sonovortex: Aerial Haptic Layer Rendering by Aerodynamic Vortex and Focused Ultrasound.” arXiv, 2019.
65.
“Wrist-Mounted Haptic Feedback for Support of Virtual Reality in Combination with EMS and Hanger Reflex.” HCII 2019 (LNCS), 2019. [11 citations]
66.
“How could we ignore the lens and pupils of eyeballs: Metamaterial optics for retinal projection.” arXiv, 2018. [2 citations]
67.
“LIVEJACKET: Wearable Music Experience Device with Multiple Speakers.” HCII 2018 (LNCS), 2018. [20 citations]
68.
“Redesign of Cartesian Diver for Underwater Expression Combining Dynamic Fabrication with Non-contact Manipulation.” HCII 2018 (LNCS), 2018.
69.
“CrossFAB: Bridging the gap between digital and physical fabrication communities.” CHI 2016 (Workshop), 2016. [6 citations]
70.
“Cross-field haptics: Rendering haptic sensation in air combining ultrasound and femtosecond laser.” IEEE World Haptics Conference 2015 (Workshop), 2015. [6 citations]
71.
“Graphics by Computational Acoustic Fields (Doctoral Dissertation).” University of Tokyo, 2015.
72.
73.
“ACM UIST Student Innovation Contest 2010.” ACM UIST Student Innovation Contest, 2010.